Imagine never upgrading your hardware again.
If you’re a console gamer playing on your HDTV, that means avoiding shelling out $500 to play next generation titles. If you’re a PC gamer, it means opting out of the endless cycle of new CPUs, motherboards, and graphics cards. It also means you can play your favorite game on just about any platform—even laptops or netbooks. This even includes games famous for being resource hogs, like the Crysis series.
At least, that’s dream of Steve Perlman and Mike McGarvey of OnLive.
OnLive is a new gaming service, slated to launch towards the end of 2009. The core idea of OnLive is to make all modern games playable on any system. The actual heavy lifting of rendering, AI, and other gameplay is handled by big iron servers, which are loaded with multiple CPUs and high-end graphics chips (GPUs).
The player has a simple, lightweight client running on a PC or Mac or, alternatively, may opt for what OnLive is calling a “MicroConsole” to play on a big screen TV. No large, power-hungry console needed, no high-end GPU or CPU required on the PC.
In other words, welcome to gaming in the Internet cloud.
“This is the last major console cycle,” Perlman said. “If not this one, then definitely the next one.”
This is is enormously disruptive technology. The end of console and PC gaming as we know it! If you follow this train of thought through to its logical conclusion, why not serve up ALL your software like this. That means you wouldn’t even need an traditional operating system on your machine, just a BIOS chip that instantly connects you to your apps.
Now all we need is the bandwidth.
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Posted via web from Matt’s posterous
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